
Covert Standing Fleet
Objective: Be a “big stick” and cover our friends
Staging: An empty system in the Amamake area
You should have 3 toons on each account
- Main toon in your Block Alliance
- Not used for Lethal Family
- Tho, alot of us use this alt as DPS
- TOON Slot 1: Miner
- Trained for anything PVE that locks something
- Ore, Gas, Rats, Salvage, ext.
- PI and Industry too
- Alt 3 – Hunter & Scanner
- Cyno Infrastructure
- Log-off Traps
- Explorer cosmic signatures
For some, all toons hunt & scan and are logged off in-space
Staging’s are always in an NPC Station with a nearby cloner
YOU ARE NOW A FLEET COMMANDER
Everyone in Lethal Family is an FC
You can
- Give the Lethal Family role
- Ping for fleets
- Teach and learn your own content
Whatever you have going on, if we can burn a shuttle and join you PING IT
Maybe people join maybe not
Each play style isn’t for everyone, but EVE is.
Build it and they will come
We ask everyone to Dual-box where they can
- x2 Cov-alts
- Cov-alt & Hunter
- Cov-alt & Pool Party
- x2 Pool Party (EWAR is always needed)
Cov-alts are also fitted with flexible Electronic Warfare (EWAR)
Your fleet squad name is what you need to have fit
Please leave unused modules in the station
- Missile Guidance Disruptors: Reduces an enemy ship’s missile velocity and range, limiting their ability to hit fast-moving or distant targets.
- Tracking disruptors: Reduces an enemy ship’s with turret weapons to track and hit fast-moving targets, especially those engaging at close or medium range.
- Target Painting: Increases the size of the enemy’s signature radius, making them easier to hit, especially with missiles like torpedoes. This boosts the bomber’s damage potential by improving missile accuracy and effectiveness.
- Sensor Dampening: Reduces the enemy’s sensor strength, lowering their targeting range and locking speed.
- Warp disruptor: Applies a single “point” of warp core damage to the target, at 0 the target can’t warp out.
WARNING: Stay out of the “No Zone”
After the Cov-ops fleet drops on a target:
- Maintain Distance: Stay between 20-35 km from the target. This keeps you within optimal range for maximum DPS and EWAR but far enough to avoid Smartbomb AoE and Bubble traps coming through a cyno.
- Avoid smartbombs: Don’t get closer than 13 km to enemies using AoE smartbombs
- Be ready to bail at any moment: Stay aligned to something and keep your distance to prevent being trapped and unable to escape.
- RATS: NPC’s with warp disrupters need to be destroyed BEFORE the fleet warps off
By staying at the right range (20-35 km) and avoiding threats like smartbombs and bubbles, you can stay effective and safe.
Train Cov-ops lvl5 BEFORE T2 Torps
- Note that each level of cov-ops is +15% Damage & Torp Spec is only +2% per level
- That means that Torp-spec to 5 only gets you a +12% from Torpedoes-LvL4
SKILLPLAN – Train these & any frig to lvl5 first
Navigation 1
Navigation 2
Evasive Maneuvering 1
Evasive Maneuvering 2
Evasive Maneuvering 3
Evasive Maneuvering 4
Evasive Maneuvering 5
Warp Drive Operation 1
Warp Drive Operation 2
Warp Drive Operation 3
Warp Drive Operation 4
Warp Drive Operation 5
Science 1
Science 2
Science 3
Science 4
Power Grid Management 1
Power Grid Management 2
Power Grid Management 3
Capacitor Management 1
Capacitor Management 2
Capacitor Management 3
Power Grid Management 4
CPU Management 1
CPU Management 2
CPU Management 3
CPU Management 4
CPU Management 5
Gunnery 1
Gunnery 2
Weapon Upgrades 1
Weapon Upgrades 2
Weapon Upgrades 3
Weapon Upgrades 4
Shield Upgrades 1
Shield Upgrades 2
Shield Upgrades 3
Shield Upgrades 4
Thermodynamics 1
Thermodynamics 2
Thermodynamics 3
Missile Launcher Operation 1
Missile Launcher Operation 2
Missile Launcher Operation 3
Missile Launcher Operation 4
Warhead Upgrades 1
Warhead Upgrades 2
Warhead Upgrades 3
Long Range Targeting 1
Long Range Targeting 2
Long Range Targeting 3
Long Range Targeting 4
Electronics Upgrades 1
Electronics Upgrades 2
Electronics Upgrades 3
Electronics Upgrades 4
Electronics Upgrades 5
Spaceship Command 1
Spaceship Command 2
Spaceship Command 3
Covert Ops 1
Covert Ops 2
Covert Ops 3
Light Missiles 1
Light Missiles 2
Light Missiles 3
Heavy Missiles 1
Heavy Missiles 2
Heavy Missiles 3
Torpedoes 1
Torpedoes 2
Torpedoes 3
Covert Ops 4
Covert Ops 5
SKILLPLAN – Train before torpedoes lvl5 (T2 Torps)
Navigation 1
Warp Drive Operation 1
Navigation 2
Navigation 3
Navigation 4
Navigation 5
Evasive Maneuvering 1
Evasive Maneuvering 2
Evasive Maneuvering 3
Evasive Maneuvering 4
Evasive Maneuvering 5
Science 1
Science 2
Science 3
Science 4
Power Grid Management 1
Power Grid Management 2
Power Grid Management 3
Capacitor Management 1
Capacitor Management 2
Capacitor Management 3
Power Grid Management 4
Thermodynamics 1
Thermodynamics 2
Thermodynamics 3
Missile Launcher Operation 1
Missile Bombardment 1
Missile Bombardment 2
Missile Bombardment 3
Missile Bombardment 4
Bomb Deployment 1
Bomb Deployment 2
Bomb Deployment 3
Missile Launcher Operation 2
Missile Launcher Operation 3
Missile Launcher Operation 4
Warhead Upgrades 1
Warhead Upgrades 2
CPU Management 1
CPU Management 2
Long Range Targeting 1
Long Range Targeting 2
Long Range Targeting 3
Electronics Upgrades 1
Electronics Upgrades 2
Electronics Upgrades 3
Electronics Upgrades 4
Light Missiles 1
Light Missiles 2
Light Missiles 3
Heavy Missiles 1
Heavy Missiles 2
Heavy Missiles 3
Torpedoes 1
Torpedoes 2
Torpedoes 3
Electronics Upgrades 5
Spaceship Command 1
Spaceship Command 2
Spaceship Command 3
Covert Ops 1
Long Range Targeting 4
Warhead Upgrades 3
Thermodynamics 4
Torpedoes 4
Warhead Upgrades 4
SKILLPLAN – Minimum Skills Required for polarized
CPU Management 1
Signature Analysis 1
Signature Analysis 2
Signature Analysis 3
Target Management 1
Target Management 2
Target Management 3
Target Management 4
Science 1
Science 2
Science 3
Science 4
Power Grid Management 1
Power Grid Management 2
Power Grid Management 3
Capacitor Management 1
Capacitor Management 2
Capacitor Management 3
Power Grid Management 4
Thermodynamics 1
Thermodynamics 2
Thermodynamics 3
Navigation 1
Navigation 2
Warp Drive Operation 1
Warp Drive Operation 2
Warp Drive Operation 3
Warp Drive Operation 4
Warp Drive Operation 5
Evasive Maneuvering 1
Evasive Maneuvering 2
Evasive Maneuvering 3
Evasive Maneuvering 4
Evasive Maneuvering 5
Missile Launcher Operation 1
Missile Launcher Operation 2
Missile Launcher Operation 3
Missile Projection 1
Missile Projection 2
Missile Projection 3
Missile Launcher Operation 4
Warhead Upgrades 1
Warhead Upgrades 2
Rapid Launch 1
Rapid Launch 2
Rapid Launch 3
Light Missiles 1
Light Missiles 2
Light Missiles 3
Heavy Missiles 1
Heavy Missiles 2
Heavy Missiles 3
CPU Management 2
CPU Management 3
CPU Management 4
Electronics Upgrades 1
Electronics Upgrades 2
Electronics Upgrades 3
Spaceship Command 1
Spaceship Command 2
Spaceship Command 3
Missile Bombardment 1
Missile Bombardment 2
Missile Bombardment 3
Warhead Upgrades 3
Electronics Upgrades 4
Missile Bombardment 4
Bomb Deployment 1
Bomb Deployment 2
Bomb Deployment 3
Long Range Targeting 1
Long Range Targeting 2
Long Range Targeting 3
Long Range Targeting 4
Electronics Upgrades 5
Torpedoes 1
Covert Ops 1
Covert Ops 2
Covert Ops 3
Torpedoes 2
Torpedoes 3
Signature Analysis 4
Thermodynamics 4
Rapid Launch 4
Signature Analysis 5
Missile Projection 4
Covert Ops 4
Torpedoes 4
Bomb Deployment 4
Missile Launcher Operation 5
Warhead Upgrades 4
Long Range Targeting 5
Covert Ops 5
Torpedoes 5
Biology 1
Neurotoxin Control 1
Neurotoxin Control 2
Neurotoxin Recovery 1
Neurotoxin Control 3
Torpedo Specialization 1
Torpedo Specialization 2
Torpedo Specialization 3
Neurotoxin Recovery 2
Neurotoxin Recovery 3
Biology 2
Biology 3
Biology 4
Neurotoxin Control 4
Neurotoxin Recovery 4
Torpedo Specialization 4
Thermodynamics 5
Biology 5
Neurotoxin Control 5
Neurotoxin Recovery 5
Torpedo Specialization 5
Hunter Fleet:
These are a mix of Cynos, Bubbles, Tackle, and DPS; mostly logged off across our hunting area
Contact COMPASS to join
